Game Icons and Thumbnails
After this page you can turn one sentence into a thumbnail, game icon, gamepass icon or UI icon, and know exactly what it costs before you press the button that spends credits.
Plan: Developer or Studio. A free trial counts as paid. Cost: 2 credits per image. The automatic check-and-fix pass is free, and anything that fails is refunded. Limits: no daily cap, but a short rate limit stops rapid-fire requests. Prompts are capped at 2000 characters, and you can attach up to 3 reference photos.
Pictures do not need Roblox Studio open. This is the one part of Revix that works on its own.
Start a picture
Type what you want and send it. Revix works out by itself that you are asking for artwork rather than a change to your game.
make a thumbnail for my obbyTo be certain it goes to the picture generator, start the message with /image:
/image a cartoon dragon curled around a castle tower at sunsetRevix then asks two short questions in the chat. Nothing is charged until you answer the second one.
Question 1 - what kind of image is this?
This sets the shape of the picture and how the artwork is framed.
| Format | Size | Use it for |
|---|---|---|
| Thumbnail | 1920 x 1080 | The wide image on your experience page |
| Game Icon | 512 x 512 | The square tile people see in search and the home feed |
| Gamepass / Badge | 150 x 150 | The small icon next to a pass, product or badge |
| UI Icon | 256 x 256 | A button icon inside your game |
UI Icons are drawn on flat pure white on purpose, so you can key the background out to transparency in one click.
Question 2 - pick a look
You get a grid of picture swatches. The button underneath reads Generate - 2 credits. That is the click that spends credits.
| Style | What you get | Offered on |
|---|---|---|
| Auto | Revix picks the look that fits your idea. This is the default | All four formats |
| GFX | A rendered 3D Roblox scene with cinematic lighting | Thumbnail, Game Icon, Gamepass |
| High CTR | Loud YouTube-thumbnail energy that pops in a feed | Thumbnail, Game Icon |
| Anime | Painted anime key art with glow and clash energy | Thumbnail, Game Icon |
| Studs | Built out of Roblox parts, stud tops and all | Gamepass, UI Icon |
| Simulator | Chunky glossy icon-pack art with bold ink outlines | Gamepass, UI Icon |
| Simple | Flat vector icon, minimal shapes, no shading | UI Icon |
If you are not sure, leave it on Auto. Pick High CTR when you are fighting for clicks, GFX when you want a render of your actual game, and Simple or Studs for small icons that still have to read at 40 pixels wide.
Writing a prompt that gives you something usable
Say the subject first, then the setting, then the mood. Concrete beats clever.
/image game icon of a glowing blue speed potion in a cracked glass bottle,
dark stormy background, dramatic rim light, bold outline- Name one clear subject. Two or three competing subjects usually gives you a muddle.
- Give it colours. "Neon pink and black" beats "cool colours".
- Say what it is for if that matters: "for a tycoon game", "for a horror obby".
- Do not ask for words. Text is deliberately left out of every generation, because generated lettering comes back garbled. Add your title yourself afterwards.
- Common game subjects have built-in conventions, so a coin comes back looking like a coin rather than a yellow circle. The same goes for chests, gems, crowns, speed bolts, pets, eggs, weapons, potions, trophies and shields.
Using a photo as a reference
Attach up to 3 reference photos. Drag them onto the composer, paste them, or use Upload image in the + menu.
Normally the photos steer the subject. If you say "like this", the attached picture becomes the art direction and Revix keeps the subject you asked for. When you attach a reference the look question is skipped, because the style is read off your picture instead.
What happens while it runs
A card moves through four stages: Reading your idea, Composing the frame, Painting it, Checking it over.
That last stage is a free automatic review. Revix grades the fresh image and repairs it once, before you see it, if something is wrong. It only catches faults that make an asset unusable: garbled text, deformed limbs, a missing subject, a stray watermark, heavy artefacts, and for icons, being boxed in a tile, standing on a pedestal, or having bits floating off. One repair pass, then it ships whatever came back. It raises the floor; it does not guarantee the result.
Changing an image you already have
- Hover the picture and press Generate another to re-run the same idea from scratch. Different picture, same prompt, 2 credits.
- To change one specific thing, send a new message with that image attached and describe the change: "same icon but make the potion green". 2 credits.
There is no in-place edit button on a finished picture. Attaching it to a new message is the practical way to iterate.
When it refuses
Some prompts are rejected before an image exists. You will see:
That prompt was rejected by the image model. Try describing it differently - you weren't charged.
Rephrase and send it again. Anything that fails part way through is refunded automatically, so a generation either gives you a picture or costs nothing.
The watermark
There is none. Images are stored clean and shown clean on every plan — the mark Revix used to paint on free accounts' pictures has been retired, and it is gone from older pictures too, because the watermark was always added at display time rather than baked into the file.
Downloading
Hover the picture and press the download button. What you download is the clean original, the same file shown on screen.