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Chat Basics

After this page you will be able to send a message, steer where it goes, attach a reference image, point at an exact object in your game, and manage your list of chats.

Before you can send anything

Revix builds inside the place you have open in Roblox Studio. Two things have to be true every time:

  • You are signed in to Revix and your Roblox account is linked.
  • Roblox Studio is open with your place, and the Revix plugin is connected.

If the plugin is not connected, pressing send does not error — it opens the connect guide instead, and your message stays in the box. See Setup if that happens.

Sending a message

Type into the box at the bottom. The placeholder reads Ask Revix anything, or type / ...

  • Enter sends. Shift + Enter starts a new line.
  • Messages are limited to 200 words. Past that you get Input is limited to 200 words. — split the request into two.

A good first message is specific about the thing, not about the code:

text
Add a shop stand in the middle of the lobby with a screen above it that shows three items and their prices.

Right after you send, a small pill reads Deciding next move… while Revix works out what kind of request it is. Then the run starts.

Stopping and continuing

The round button beside the box is the only control you need. Blue arrow while you are typing, red stop button while Revix is working.

Pressing stop is safe. Nothing gets rolled back — everything already built stays in Studio, and Revix tells you so. Stopping is remembered on the server too, so closing the tab or refreshing the page does not cancel a run and does not lose one either.

To pick a job back up, type continue. More on that in Long Tasks and Checklists.

Choosing where a message goes

There is no mode dropdown. Revix reads each message and sends it to the right place on its own. Anything that could be built in your place out of parts, screens and scripts goes to Studio. Only a request whose end product is a file — a thumbnail, an icon, a mesh — goes somewhere else.

If you want to be certain, start the message with a command:

Type thisAlso acceptsWhere it goes
/build/agent /studio /code /scriptBuild in your open place
/image/thumbnail /icon /art /imgThumbnails and icons
/3d/model /mesh /model3dA mesh file you can import

Typing / on an empty box opens the same list, and the + button beside the box offers the image and 3D commands.

Pointing at one exact script or object

Type @ and Revix opens a browser of your connected game. Folders expand, and clicking a leaf drops its path into your message. There is also a row for using a whole folder.

text
@ServerScriptService/SpawnWave make each wave 20% bigger than the last

This is the single best habit for getting a change instead of a rebuild — naming the target removes all the guessing.

Attaching an image

Use the + button and choose Upload image, drag a file onto the box, or just paste from your clipboard.

  • Up to 3 images per message, 4 MB each.
  • Free accounts: 3 uploads per day. Developer and Studio have no daily upload cap. When you run out: You've used all 3 free image uploads today. Upgrade for unlimited.

Attach a screenshot or a mockup and Revix will build to it. Be realistic about what that means: it works from a description of your picture, so expect the layout, colours and hierarchy to carry across, not a pixel-perfect copy.

Speaking instead of typing

There is a microphone button next to send. It pulses red while listening. It uses your browser's own speech support, so if it is missing you get Voice input isn't supported in this browser — try Chrome.

Your chats

Open the Chats panel from the left rail.

  • Search chats filters the list.
  • The blue + starts a New chat.
  • Hover a row and a trash icon deletes it. Deleting also stops anything still running in that chat.

Chat titles are written for you from your first message. There is no rename control today.

Each chat also keeps its own Chat Memory — a short set of notes Revix keeps about that chat and reads back the next time you open it.

How much of a chat Revix remembers

Everything you send is stored. What changes by plan is how far back Revix reads when it answers:

LimitFreeDeveloper and Studio
Chats in your list25200
Messages read back per chat301000

Start a new chat when the job changes. A long chat about a shop system is context Revix has to carry into an unrelated question about terrain. New job, new chat — it is faster and cheaper.

Sharing a chat

The Share button appears once a chat has messages and Studio is connected. Pick a Link Duration (1 Day, 7 Days, Forever) and Permissions (View Only or Edit), then create the link. Anyone opening a View Only link sees the conversation and cannot send.

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