3D generation problems
Revix's 3D generation is in Beta and free during the beta. It depends on a Studio Beta Feature being turned on — without it, generated meshes won't survive a Studio restart. Most issues are one of: the Beta Feature is off, you hit the per-experience rate limit, or you modified a Cube 3D part with ApplyMesh and wiped its textures.
Symptom: generated mesh becomes a placeholder cube next session
This means the Beta Feature wasn't enabled when the mesh was generated. The auto-save fell back to a placeholder.
Fix steps
- In Studio, go to File > Beta Features.
- Enable "CreateAssetAsync Luau API".
- Restart Studio.
- Re-generate the mesh. It will now persist across sessions.
Warning: Existing placeholder cubes won't recover — you have to regenerate them after enabling the Beta Feature.
Symptom: textures are missing
The mesh appeared but it's untextured or solid-colored.
Fix steps
- Check Game Settings → Security. Make sure "Allow EditableImage / EditableMesh APIs" is toggled on. This is the most common cause — without it, textures are stripped silently during upload. Toggle it on and regenerate.
- Read the tool result message in chat. If it mentions that the auto-save failed, the Beta Feature is also off — follow the steps above and regenerate.
- Did you call `MeshPart:ApplyMesh` on a Cube 3D part? That call wipes textures from Cube 3D output. If yes, regenerate the part and don't touch
ApplyMeshon it.
- If none of the above apply, ask the AI to regenerate — occasionally the texture pass fails server-side.
Warning: Never use MeshPart:ApplyMesh on parts produced by Cube 3D generation. It will wipe their textures and there's no recovery short of regenerating.Symptom: "Rate limited" error
3D generation is capped at 5 generations per minute per experience.
Fix steps
- Wait 60 seconds and try again.
- Batch your prompts — generate several variations in one message rather than back-to-back messages.
Symptom: shape isn't what you asked for
Revix supports a couple of generation schemas under the hood (for example, Body1 for character-like meshes and Car5 for vehicles).
Fix steps
- Ask the AI to "try the other schema" or specifically name the kind of object you want (vehicle, character, prop).
- Add more detail to the prompt: scale, proportions, key features.
Limits
| Limit | Value |
|---|---|
| Generations per minute, per experience | 5 |
| Cost | Free during beta |
| Required Studio settings | CreateAssetAsync Luau API (Beta Feature) + Allow EditableImage / EditableMesh APIs (Game Settings → Security) |