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What You Need

A short, honest checklist of everything that has to be true before Revix can build in your game.


Roblox Studio, not the Roblox player

Revix works through a Studio plugin. It creates parts, edits scripts and builds screens inside the place file you have open in Roblox Studio. The Roblox app you play games in cannot run plugins, so it cannot run Revix.

There is no separate Revix program to install on your computer — the plugin plus your browser is the whole setup.


Operating system

Anywhere Roblox Studio runs: Windows and macOS. Revix does not add its own requirements on top of Studio's, and there is no version of Studio it refuses to work with for normal building.

Keeping Studio reasonably up to date is still worth doing — a couple of newer Roblox features Revix touches only exist in recent Studio builds, and you will get a clear message in the chat if you hit one.


Your place

  • It does not need to be saved. A brand-new untitled place connects fine.
  • It does not need to be published. Publishing is your choice, later.
  • Revix works in the place you have open. If you open two places at once, each one connects separately and the dashboard lets you pick which one you are building in.

Team Create is untested. Revix writes through normal Studio edits, so in principle changes replicate like any manual edit — but nothing about Team Create has been built or tested, there is no conflict handling, and we are not going to claim it works. Treat it as unsupported for now.


The Studio permission that matters

You do not need to turn on Allow HTTP Requests. Older guides say you do. That is out of date — Studio grants the plugin its own network access, and the game's HTTP setting has nothing to do with it. If you see a message anywhere telling you to check that setting, you can ignore that part.

The permission that is real is Script Injection. Studio asks once, the first time Revix needs to write a script, with a popup. Approve it — either choose Allow All on the popup, or go to File → Advanced → Manage Plugins, click the permissions icon next to Revix, and enable Script Injection.

Without it, every script Revix tries to write fails. The dashboard notices and shows a three-step guide called One last permission to enable to walk you through it.


Browser

Any modern browser works for revix.tech. The dashboard is where you type, watch the build, manage chats and check your balance.

  • Voice input in the composer uses your browser's speech support. If yours does not have it, you will see: *"Voice input isn't supported in this browser — try Chrome."*
  • The interface ships in two themes, Dark and Light, switchable in Profile & Settings under Preferences.

Accounts

You need two, and they have to be connected to each other:

  1. A Revix account. Signing up requires confirming you are 18 or over and accepting the terms.
  2. A Roblox account, linked to Revix. Linking is the last step of onboarding (Connect with Roblox), and you can do it later from Profile & Settings if you skipped it.

Then, in Studio, you must be signed into that same Roblox account. The plugin does not have a login screen — it reads whoever is signed into Studio and matches it against Revix accounts. A mismatch is the single most common reason the plugin never connects.


Credits

Every build costs credits, and every plan refills daily.

PlanPriceCredits per day
Free$05
Developer$9.99/month25
Studio$29.99/month75

Yearly billing is cheaper per month. Full details on the store page.

On the free plan, your daily reload only runs while your Discord account is linked to Revix and you are still in the Revix server. Paid plans, Studio seat members and partners refill regardless. See Discord & Community.


Quick checklist

  • Roblox Studio installed and signed in
  • The Revix plugin installed from the Creator Store
  • A Revix account with your Roblox account linked, and it is the same account Studio is signed into
  • Script Injection approved when Studio asks
  • A place open in Studio, connected, showing a green dot in the dashboard

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