Scripts Not Syncing
Revix says a script does not exist, quotes an old version of it, or edits the wrong file — here is how to get it looking at the real thing.
Quick checks
- Confirm the plugin is connected. Nothing is sent to Revix while the Studio window says
Disconnected. See Plugin won't connect. - Confirm the right place is connected. If several places are open, the toolbar shows a Connected games menu — the one selected is the one Revix can see.
- Wait about 30 seconds after saving your edit in Studio, then ask again.
- Point at the file directly. Type
@in the chat and pick the script from the list. That removes every guess about which file you mean. - Stop any running playtest. Script edits made during a playtest do not apply to your real place.
The change is too recent
Your place is re-sent on a timer, not on every keystroke. Straight after connecting it syncs rapidly, then settles into roughly every 30 seconds, and it also syncs immediately after Revix itself changes something.
If you edited a script two seconds ago and asked about it one second later, you can genuinely get the old text back.
- Save your changes in Studio.
- Count to thirty.
- Ask again, mentioning the file with
@so there is no ambiguity.
The change was too small to notice
This is the one that catches people. Revix decides whether to re-send your scripts using a cheap check — how many scripts exist, and how long a sample of them are. An edit that leaves the file the same length can slip past it.
Renaming local speed = 16 to local speed = 17 is exactly that shape of edit.
There is a safety net: everything is re-sent in full every two minutes regardless. So:
- Wait two minutes and ask again — this alone fixes it; or
- Make a visible change (add a comment line) and save, which trips the check immediately; or
- In the Revix window in Studio, click Disconnect, then Connect. A fresh connection re-sends everything.
To force a re-look at one specific file without waiting, ask for it by path:
Re-read @ServerScriptService/ShopHandler before you change anything, then tell me what the current buy function does.It is in ServerStorage
Scripts inside ServerStorage are a special case. Revix can read their contents when searching your code, but it cannot open, edit, create or delete anything inside ServerStorage. That is a deliberate protection.
You will see one of these:
Script not found: ServerStorage/…
Path not found: ServerStorage/…
Could not create/resolve parent: ServerStorage/…
The fix is to move the script somewhere Revix can work:
- In Studio's Explorer, drag the script from ServerStorage into ServerScriptService (for server code) or ReplicatedStorage (for shared modules).
- Wait for the next sync, or reconnect.
- Ask again.
If the script genuinely has to live in ServerStorage, ask Revix to write the code somewhere else and copy it in yourself.
There are two scripts with the same name
Revix works from paths, but you probably asked by name. If you have Handler in three folders, you have a one-in-three chance of getting the one you meant.
Always disambiguate with @:
@StarterPlayer/StarterPlayerScripts/Handler is the one that runs the hotbar. Fix the reload bug there, not in the server copy.The place is very large
On a big game, a code search looks at a prioritised slice of your scripts first — the folders real game code lives in — and tells you when there is more to look at. The instance list behind @ mentions is also capped, so a huge place will not show every single object.
When that happens, narrow the search yourself:
Only look inside ReplicatedStorage/Modules. Find every place that reads PlayerData.Coins and list the file and line.That is faster and cheaper than asking it to search everything.
The service is not one Revix indexes
The @ menu is built from the places game code normally lives: Workspace, ReplicatedStorage, ReplicatedFirst, ServerScriptService, ServerStorage, StarterGui, StarterPack, StarterPlayer, Lighting, SoundService, Teams, Chat, TextChatService, MaterialService and CollectionService.
A script parented somewhere else still has its text available for searching, but it will not appear in the @ list and Revix cannot address it by path. Move it into one of the services above.
It edited the file, but Studio still shows the old text
Two causes, both quick:
- A playtest is running. Stop it. Script edits made while a playtest is running do not land in your real place. Revix warns about this when it can tell.
- You have the script open in an editor tab. Close and reopen the tab in Studio to refresh what you are looking at.
Still stuck?
Gather: the full path of the script, whether it is inside ServerStorage, what Revix said it found, and what the file actually contains. Post it in the Revix Discord: discord.gg/SDtaPGkUP4.