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Custom 3D Models

After this page you can describe an object, approve a picture of it, and get back a mesh file you can bring into your place - and you will know when generating one is the wrong call.

Plan: Developer or Studio. A free trial counts as paid. Cost: 1 credit for the concept picture, then 2 credits for a Revix Flash mesh. Optional extras: 1 for a texture pass, 3 to rig, 5 to rig and animate. Limits: no daily cap, but a short rate limit applies. Every step is refunded if it fails.

Revix Forge, the higher-detail model, is temporarily unavailable — the picker only offers Revix Flash while it is switched off.

Like pictures, meshes do not need Roblox Studio open. You get a file, and you bring it in yourself.

Set expectations first

The mesh is rebuilt from one picture of one object, seen from one angle. Everything the camera cannot see is a guess. That works well for a chunky prop with an obvious shape - a statue, a barrel, a helmet, a monster - and badly for anything thin, precise or mechanical.

Single-view reconstruction is deliberate, not a shortcut - multi-angle turnarounds were tried and made results worse. Plan on trying a couple of concepts before one lands.

The flow

  1. Ask for it. Type /3d to be certain, or just say what you want.
  2. Pick a look. Four tiles: Realistic, Stylised, Low poly, Toon. The button reads Make a concept - 1 credit.
  3. Approve the concept. Revix draws one clean render of the object on a plain grey background and asks Is this the object you meant? - Yes, build it or Try another. Say no here if it is even slightly wrong. Redrawing costs 1 credit; a wrong mesh costs 2.
  4. Pick the model that builds it, then press Build the model.
  5. Wait. It takes minutes. You see a queue position, the stage it is on, and a percentage.
  6. The finished model opens straight into its 3D viewer in the chat — drag to orbit, scroll to zoom. Older models in the same chat show as small cards; Open in viewer brings one back.
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/3d a stone gargoyle statue, wings folded, weathered and mossy

If you attach a photo, you get one extra question first: Draw a clean concept from it (1 credit, recommended) or Use my image as it is (free). A photo with a busy background usually reconstructs badly, which is what the clean concept step is for.

What to type

Describe one object, not a scene.

  • Good: "a rusted iron treasure chest with a domed lid and brass corners".
  • Bad: "a treasure chest in a dungeon with torches on the wall". You get the room baked into the object.
  • Name the material and the silhouette. "Chunky", "tapered", "hollow" and "segmented" all survive the trip.
  • Leave out lighting and camera words. The concept is always framed the same way.

The mesh model

Revix Flash is the model on offer right now — 2 credits, quick draft mesh, best for blocking out a shape, props you will scale down, or testing an idea. Revix Forge, the studio-quality model with real PBR materials, is temporarily unavailable; this page will say when it is back.

Face counts run 10,000 to 50,000, and 30,000 is the default. Higher is not automatically better - Roblox reduces a mesh above roughly 10,000 triangles when it comes in, so a huge face count mostly buys you a bigger download that gets crushed anyway.

What comes back

The model opens itself in a viewer right in the chat, standing on a grid — drag to orbit, scroll to zoom. Check the back and underside here - that is where single-view guessing shows. Underneath is a Download .glb link; meshes are kept on Revix's own storage, so the link does not go stale the way a provider link would.

Only the newest model in a chat keeps a live viewer. Older ones collapse back to small cards with an Open in viewer button that swaps them in.

Bring the .glb into your place the same way you would any mesh: Roblox imports it as a MeshPart. Revix does not place it in your game for you - the in-Studio builder cannot make meshes at all, which is why this is a separate flow in the chat.

Optional extra steps

StepWhat you getCost
Texture passReal materials applied over a mesh you already made1 credit
RigA skeleton on a humanoid mesh3 credits
Rig and animateThe skeleton plus one motion preset in the same pass5 credits

Motion presets are Idle, Walk, Run, Jump, Wave and Dance, with Walk as the default.

Rigging only works on a humanoid mesh with clear arms and legs. A treasure chest will fail - and it fails after the job starts, so you get the credits back with an explanation rather than a skeleton.

When a ready-made asset is the better call

Generating is not always the right answer, and it is rarely the cheapest one.

  • Common props. Ask in the chat for "a car", "some trees around the spawn" or "a sword" and Revix inserts one from its built-in library instead - no extra credits, and it lands in your place immediately. The library is curated rather than endless, so if nothing matches it tells you plainly.
  • Buildings and structures. Ask for these as builds, not meshes. Revix makes towers, domes, arches, staircases and facades out of real parts, which stay editable afterwards. A mesh does not.
  • Anything you can already find. A mesh you have a link for is free; a generated one is 2 to 3 credits and may need a retry.

Generate when the thing is specific to your game and does not exist yet - your boss monster, your trophy, your mascot.

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