Example Prompts

A grab bag of prompts that work well with Revix. Copy any of them straight into the chat, or use them as a starting point and adapt to your game.

Inspecting your game

Use these to get a quick picture of what is in your place before you start making changes.

  • Show me all the scripts in my game
  • List everything in ReplicatedStorage
  • Find every usage of FireServer
  • Which scripts reference the leaderstats folder?
  • Summarize what each script in ServerScriptService does

Creating scripts

These prompts produce new scripts in the right service with the right boilerplate.

  • Create a script in ServerScriptService that gives players 100 coins on join
  • Add a debounce to the touch handler in Workspace/KillBrick
  • Make a server script that respawns dropped tools after 30 seconds
  • Write a LocalScript that plays a sound when the player jumps
  • Add a leaderstats script with Coins and Wins as IntValues

Editing existing scripts

Refactors, bug fixes, and feature additions on code that already exists.

  • Refactor the shop module to use a single GetProductInfo function
  • Add input validation to my RemoteEvent handler
  • Replace all prints in ServerScriptService with warn calls
  • Fix the off-by-one error in the wave spawner
  • Convert the inventory script from polling to event-driven

Instances and properties

Direct manipulation of parts, models, and properties.

  • Change the spawn platform color to red
  • Anchor every Part in Workspace.Map
  • Set CanCollide to false on every Decoration child
  • Move the SpawnLocation up by 10 studs
  • Rename every Part named "Part" to a descriptive name

UI

Building ScreenGuis, frames, and HUD components in StarterGui.

  • Create a ScreenGui with a health bar in StarterGui
  • Build a settings menu with volume and sensitivity sliders
  • Add a coin counter in the top-right corner of the screen
  • Make a pause menu with Resume, Settings, and Quit buttons
  • Create a notification toast that slides in from the right

Game assets

Image generation for icons and thumbnails. Each one costs 3 credits.

  • Generate a game icon with a medieval fantasy theme
  • Create a 16:9 thumbnail banner for a sci-fi shooter
  • Make a game icon for a cute farming sim with pastel colors
  • Generate a thumbnail showing a hero standing on a cliff at sunset

3D and animation (Beta)

These features are in beta and free to use while in beta. See How Credits Work for current limits.

  • Generate a low-poly viking longship
  • Create a stylized treasure chest model
  • Make my R15 character do a wave animation
  • Generate an idle animation that breathes slowly

Refactors and explanations

When you want to understand or clean up code that has grown messy.

  • Find every magic number and replace with named constants
  • Explain how my shop system works
  • Identify dead code in ServerScriptService
  • Split the giant PlayerHandler script into smaller modules
  • Walk me through the data flow from client click to server response

Troubleshooting

If a prompt does not produce the result you expected, try rephrasing with the exact instance path or being explicit about which service. See the Troubleshooting Hub or Fix Unexpected Edits.