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Connecting Studio

After this page you will be able to connect Roblox Studio to Revix, recognise a healthy connection at a glance, and know what to do when it drops.

Before you start

Two things have to be true, or the connection is refused:

  1. You have a Revix account with a Roblox account linked to it.
  2. In Studio, you are signed into that same Roblox account.

That is the whole login story. There is no API key, no pairing code and no sign-in window inside the plugin — it reads your Studio account and matches it to your Revix account by username.

Connect, step by step

  1. Install the plugin from the Creator Store: create.roblox.com/store/asset/122070500639295. In the dashboard the same link sits behind the Install From Marketplace button.
  2. Open the place you want to build in.
  3. Go to the Plugins tab of the Studio ribbon and click the Revix button. A small window appears.
  4. Click Connect.
  5. Studio may ask to allow the plugin to reach the network. Allow it.
  6. The first time Revix writes a script, Studio asks for script permission. Allow that too — see below if you miss the prompt.

While it works, the dashboard shows Waiting for connection..., then Successfully Connected! and gets out of your way.

You do not need to turn on Allow HTTP Requests in Game Settings. That requirement is gone. Studio grants the plugin its own network permission, separate from your game's setting.

What connected looks like

In Studio, the plugin window shows a green dot and the word Connected, the button changes to a red Disconnect, and two lines appear: your place and script count, and Open dashboard →.

In the dashboard, the pill in the top toolbar stops saying Not Connected and shows a green dot plus the name of your game. Hovering it reads "Connected to" and your game name.

If both of those are true, you can send a message.

The script permission prompt

Studio asks once per plugin for permission to write script code. If you miss it, Revix cannot write any script, and the dashboard shows a card headed One last permission to enable with three steps: open plugin management, allow script injection, then click Done.

The path in Studio is File, then Advanced, then Manage Plugins. Open the permissions icon next to Revix and switch on Script Injection. If the popup appears again instead, choosing Allow All does the same job. The card closes by itself once Studio reports the permission is on.

Reconnecting happens by itself

Version 7.0 keeps the connection alive without you. It reconnects after a cold Studio start, after a network blip, and after a playtest — even with the plugin window closed. It waits a little longer between each failed attempt so it does not hammer a dead network.

The Connect button is a manual override, not the normal path.

One exception, and it is deliberate: pressing Disconnect sticks. Once you disconnect on purpose, nothing will reconnect you until you press Connect again.

Switching places

Every open place is its own connection. Open two places and you have two live sessions.

The dashboard picks one of them as the target. With more than one connected, the toolbar pill becomes a menu headed Connected games — pick the row you want to build in. Switching is blocked while a build is running; you get a note reading "Switching is locked while Revix is working."

Opening a different place gives a fresh connection automatically. You do not need to disconnect first.

Around playtests

  • Pressing Play hides the plugin window. That is expected — it is not a disconnect.
  • The connection is protected for the whole playtest, so a half-finished build is not torn down under you.
  • Pressing Stop brings the window back. It shows Connecting... for a beat and then Connected, usually within a second or two. Give it a moment before you send your next message.

Revix cannot press Play for you. When it needs a playtest it asks you to press Play, and reads the output afterwards.

If it still says Disconnected

The plugin window never explains a refused connection — it just shows Disconnected in red. Work down this list:

  1. Wrong Roblox account. Check which Roblox account Studio is signed into, and that the same one is linked to your Revix account.
  2. No linked Roblox account. Link it from /profile, then click Connect again.
  3. Old plugin. An out-of-date plugin is rejected silently. Update it from the Creator Store and check the bottom-right corner of the window reads v7.2.
  4. Network permission denied. If you clicked "deny" on Studio's network prompt, review it under File, then Advanced, then Manage Plugins.

If the chat says it cannot reach Roblox Studio, click Connect in the plugin window and send your message again. That message also mentions Allow HTTP Requests — that half of it is out of date, and you can ignore it.

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