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Frequently Asked Questions

Short answers to the questions people ask most often before and after their first build.

What is Revix?

Revix is an AI that builds Roblox games. You describe what you want in your browser, and Revix makes the parts, screens and scripts inside the place you have open in Roblox Studio. You watch the changes appear live, and you can undo any of them. Revix builds for Roblox only.

Do I need Roblox Studio to use Revix?

Yes. Revix works through a plugin that runs inside Roblox Studio, so Studio must be installed, signed in, and open on the place you want to build in. The Roblox app you play games in cannot run plugins. Studio runs on Windows and macOS, and there is no other program to install — the plugin plus your browser is the whole setup.

How much does Revix cost?

There is a free plan at $0 that gives you 5 credits a day. The Developer plan is $9.99 a month for 25 credits a day. The Studio plan is $29.99 a month for 75 credits a day, and it includes 2 team seats and pooled credits at a discount. Yearly billing works out cheaper per month. Tax is added on top of those prices. You can also buy one-off credit packs. Everything is on the store page.

What is a credit?

A credit is the unit Revix bills work in. Every message that does something costs credits based on how much work it actually took, so there is no fixed price per message — a small tweak costs a fraction of a credit, a large build costs more. The smallest charge for a message that did anything is 0.1 credits, and a message that never reached Studio is not billed at all. Some things have a fixed price instead: a generated image costs 2 credits, and 3D steps are priced per step.

Do my credits roll over to the next day?

No. Your daily allowance is replaced, not added to, so unused daily credits are gone at the next refill. The refill happens roughly a day after your last one rather than at midnight, and it runs the next time you open Revix. Credits you bought in a pack are separate and are not touched by the daily refill.

Do credit packs expire?

No. Credits you buy in a pack stay on your account until you spend them. They are also spent before your daily allowance, not after it, so a pack is drawn down first.

Is there a free trial?

Yes — a 5-day free trial of the Developer plan. It is offered during onboarding and on the Developer card in the store. It is only available on the Developer plan, and only to accounts that have never had a subscription before. A card is required up front, and at the end of the 5 days the card is charged the full plan price. You can cancel inside the window and nothing is billed.

What can Revix actually build?

Structures and worlds — buildings, towers, domes, roads, bridges, arenas, mazes, obbies, tycoon plots — plus whole procedurally generated maps with terrain, biomes and vegetation. It builds real screens in StarterGui with the code that makes the buttons work: menus, shops, inventories, HUDs, leaderboards, daily rewards. It writes, reads, edits and refactors Luau, and it knows the standard placement rules for server, client and shared code. It can also read your Output window to help debug, and it can rig a character and generate an animation clip.

Can Revix build my whole game in one message?

No, and asking it to is the most common way to get a bad result. A single message has hard limits — 120 steps and one hour — and a request that is too big pauses partway with everything so far saved in Studio. You then send "continue". Two or three focused messages, one system at a time, finish faster and come out cleaner.

Can Revix see my screen or press Play for me?

No to both. Revix cannot see your viewport — it works by measuring and reading, never by looking — and it has no way to start or stop a playtest. It can ask you to press Play, and it can read the Studio Output window afterwards to see what your game logged. Anything that only happens for a player, like UI clicks, camera, input or respawning, is checked by reading the code back against what was built, not by running it. Revix tells you which parts it could not verify at the end of every build.

Can Revix break my place?

It can make changes you did not want, the same way you can. Every change lands as a normal Studio edit and every one plants an undo point, so Ctrl+Z walks it back. Nothing is auto-saved, uploaded or published — the work sits in your open place and you choose when to save. Revix also cannot read or change anything inside ServerStorage. The one thing to be careful with is generating a map: that wipes the existing terrain first, so do it before you build anything.

How do I undo something Revix did?

Press Ctrl+Z in Studio, exactly as you would for your own edits. Every change Revix makes is its own undo point, named after what it did. You can also just ask in the chat — "undo the last change" — and Revix steps Studio back for you, up to 20 steps at once. One caveat: a batch that placed dozens of parts at once lands as a single undo point, so one Ctrl+Z can remove a lot.

Who owns what Revix builds?

Everything Revix builds goes into your own place file, on your own machine, under your own Roblox account. Revix never publishes your game, never uploads your place, and does not keep a copy of it — when the plugin disconnects, the script text it was holding is deleted from our side. Pre-made props that Revix inserts come from Revix's own curated library rather than the public Roblox marketplace.

What is the difference between Revix and Revix MAX?

They are the same underlying model. The difference is how much MAX thinks before it acts — it is more deliberate, not smarter. Use MAX for architecture-shaped work like a full gameplay system, a tricky bug, or a multi-screen flow, and stay on Revix for everything else. MAX needs a Developer or Studio plan; picking it without one shows an upgrade prompt. Both cost the same per unit of work. You switch between them with the model pill next to the composer.

Can I send Revix a screenshot or reference image?

Yes. Drag, paste, or attach up to 3 images per message and say something like "build this layout". Free accounts get 3 uploads a day; Developer and Studio have no daily cap. Revix works from a written description of your image rather than the pixels themselves, so it will match structure, colours and hierarchy — do not expect a pixel-perfect copy.

Do I need to turn on Allow HTTP Requests in Studio?

No. That used to be required and no longer is — Studio grants the plugin its own network permission, separate from your game's HTTP setting. Some older messages still mention it; ignore that part. The permission that does matter is Script Injection, which Studio asks about once. Without it, Revix cannot write scripts, and the dashboard will show a short guide to turn it on.

Why does the plugin say Disconnected?

The most common reason by far is that the Roblox account signed into Studio is not the account linked to your Revix account. The plugin has no login screen — it reads whoever is signed into Studio and matches them. Check the Roblox row on the Account tab of your profile, make sure it matches Studio, then press Connect again. If it still fails, open Studio's Output window: a line with 401 means the account lookup failed, 403 means your plugin is out of date, and a network error means Studio's permission for the plugin was denied or you are offline.

Does Revix work in Team Create?

We do not know, and we are not going to claim it does. Revix writes through ordinary Studio edits, so changes should replicate the way your own edits do, but nothing about Team Create has been built or tested — there is no conflict handling and no per-collaborator logic. Treat it as unsupported for now.

Can Revix make thumbnails and game icons?

Yes, as a separate kind of request that produces an image file rather than changing your place. There are four formats — Thumbnail at 1920 by 1080, Game Icon at 512 by 512, Gamepass or Badge at 150 by 150, and UI Icon at 256 by 256 — and a set of looks including Auto, GFX, High CTR, Anime, Studs, Simulator and Simple. Each image costs 2 credits and needs a Developer or Studio plan. If a generation fails you are refunded automatically.

Do generated images have a watermark?

No. Watermarks are gone — images are shown and downloaded clean on every plan, and the mark is gone from pictures generated before the change too, because it was always added when the image was displayed rather than stored in the file.

Can Revix make 3D models and animations?

Yes, in two different ways. Meshes are a separate request that gives you a downloadable .glb file to import: you approve a concept picture first, then the mesh is built — 1 credit for the concept and 2 for the mesh. The higher-detail Revix Forge model is temporarily unavailable. Extra steps are priced on their own — a texture pass is 1 credit, rigging 3, rig and animate 5 — and a Developer or Studio plan is required. Animation is different: ask in the normal chat and Revix rigs the character if needed and saves an animation clip onto the rig, in its AnimSaves folder. Nothing moves in the workspace by design, so open the Animation Editor from the Avatar tab, select the rig and pick your clip to play it. Animation is free during beta, capped at 50 a day.

How do I cancel or change my plan?

Go to Profile and Settings, then the Billing and plan tab. To switch between Developer and Studio, use the Upgrade to Studio or Switch to Developer button there — it swaps in place and prorates, with no cancel-and-resubscribe, but it needs an active subscription so you cannot switch while you are still in a free trial. To cancel, use the Cancel subscription link on the same tab; it opens a short flow and finishes in the billing portal.

Can I get a refund?

Some things refund automatically: an image or 3D generation that fails costs you nothing and says so, and a message that never reached Studio is not billed. Beyond that there is no self-serve refund button — open a ticket in the Discord and ask. That is the same place billing questions of any kind get answered.

How do I get help or report a bug?

Everything goes through the Revix Discord at discord.gg/SDtaPGkUP4 — support, bug reports and feature requests. Open a ticket and say what you did, what you expected and what happened; if it is a plugin problem, include what Studio's Output window showed. If the whole site looks broken, check the status page first.

Where should I read next?

If you have not built anything yet, start with Set Up Revix and then Your First Build. If you are set up and want better results, read Writing Prompts That Work and browse the Prompt Library. Unfamiliar words are explained in the Glossary.