Glossary
Plain-English definitions for the terms you'll meet using Revix and building on Roblox — AI concepts on one side, Roblox Studio concepts on the other. Terms link to the doc that covers them in depth.
AI & Revix terms
Agent / agentic AI
An AI that doesn't just answer — it acts. Revix is agentic: it plans a task, calls tools (edit a script, create a part, search your game), checks the results, and keeps going until the job is done. See Tools Overview.
Prompt
The message you send the AI. Better prompts get better builds — see Writing Effective Prompts.
Model
The underlying AI brain that processes your prompt. Revix offers Standard (fast, everyday work) and Revix MAX (deeper reasoning for complex tasks). See Picking the Right Model.
Context window
The AI's working memory — everything it can "see" at once: your recent messages, synced scripts it has read, and tool results. Starting a new chat gives you a fresh context window, which is why switching tasks in a new chat keeps the AI sharp.
Checklist
Revix's plan for a big task, shown in chat as it works. Each step ticks off in real time. See AI Checklists & Long Tasks.
Tool call
A single action the AI takes in your game — reading a script, setting a property, inserting an asset. Every tool call is shown inline in chat and wrapped in an undo waypoint.
Credits / usage allowance
What AI requests consume. Each plan includes an allowance that resets on schedule; heavier models consume it faster. See How Credits Work.
Resumable generation
A long AI response that keeps running on the server even if you close the tab. Reopen the chat and the stream picks up where it left off. See Chat Basics.
Sync
The plugin's ongoing upload of your game's scripts and instance tree to Revix, refreshed every few seconds while Studio is open, so the AI always works against your current game. See Sync Behavior.
Roblox Studio terms
Luau
Roblox's scripting language — a fast, typed dialect of Lua. Everything that *happens* in a Roblox game is Luau. Revix reads and writes it for you.
Instance
Any object in a Roblox game: a Part, a Script, a Folder, a ScreenGui. Your game is a tree of instances, and Revix can create, move, edit, and delete them. See Creating Instances.
Property
A setting on an instance — a Part's Color, Size, or Anchored state; a TextLabel's Text. Revix changes these directly without you writing code. See Modifying Properties.
Service
A top-level container with a job: Workspace holds the 3D world, ServerScriptService holds server code, StarterGui holds UI, ReplicatedStorage holds shared objects. See Services Synced.
Script, LocalScript, ModuleScript
The three kinds of code containers. A Script runs on the server, a LocalScript runs on each player's device, and a ModuleScript is a reusable library either can require. Revix picks the right kind for the job.
RemoteEvent / RemoteFunction
The bridge between client and server. When a player clicks a shop button (client), a RemoteEvent tells the server to check and grant the purchase. Secure games validate everything server-side — Revix follows this pattern by default.
DataStore
Roblox's built-in database for saving player data (coins, levels, inventories) between sessions.
leaderstats
A conventional folder inside each Player that Roblox displays on the in-game leaderboard — usually stats like Coins or Wins.
ScreenGui
The root container for on-screen UI. Revix generates complete ScreenGui hierarchies — frames, buttons, labels, and the scripts that drive them. See Build UI with AI.
R6 / R15
The two Roblox character rig formats — 6 body parts (classic) vs 15 (modern, smoother animation). Animations are rig-specific, so tell Revix which one your game uses. See Generate Animations.
Keyframe animation
Movement defined by poses at points in time, with Roblox filling in the in-betweens. What Generate Animations produces.
Mesh / MeshPart
A custom 3D shape beyond Roblox's built-in parts. Generate 3D Models creates these from a text prompt.
Toolbox
Roblox's library of community-made models, meshes, and audio. Revix can search it and insert assets directly. See search_toolbox.
Undo waypoint
A snapshot in Studio's undo history. Revix wraps every change in one, so Ctrl+Z cleanly reverses any AI action. See undo.
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Missing a term? Ask in the chat — explaining concepts is free-form conversation, or join the community: Discord & Community.