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Glossary

Plain-English definitions for the Roblox and Revix words you will meet in these docs, in alphabetical order.


Anchored

A property on a part. When it is on, the part stays exactly where you put it instead of falling. Revix anchors the structures it builds so they do not collapse the moment you press Play.

Animation Editor

A Studio window for creating and previewing animations, opened from the Avatar tab. It is where you go to play back a clip Revix generated, because Revix deliberately does not play animations in the workspace.

AnimSaves

A folder Studio creates inside a rig to hold animation clips saved onto it. When Revix generates an animation, this is where the clip lands, and you pick it from the Animation Editor's list.

Baseplate

The big flat grey platform in a new Roblox place. It is the default ground you build on until you replace it with terrain.

CFrame

Roblox's way of storing both a position and a rotation in one value. You rarely need to touch it yourself — it is why "move it 10 studs left and turn it to face the spawn" is a single instruction.

Chat Memory

A note attached to one chat that Revix reads at the start of a session and updates as it works, so it remembers decisions across messages. You can view, edit or clear it from the Chat Memory window in the dashboard.

Clarifying question

A small card Revix pins above the composer when a decision genuinely changes what gets built. It holds one to four questions, answering it resumes the same message for free, and there is a Skip — use your best judgement link if you would rather it just picked.

Creator Store

Roblox's official marketplace for plugins, models and other assets. It is where the Revix plugin is published and the only place to install it from.

Credit

The unit Revix bills in. Most messages cost an amount based on how much work they took, with a minimum of 0.1 credits for anything that did something, while a few things like generated images have a fixed price.

Daily refill

The top-up that puts your plan's credit allowance back. It happens about a day after your last refill rather than at midnight, and it replaces the allowance rather than adding to it — unused daily credits do not roll over.

DataStore

Roblox's system for saving player data between sessions, like coins, levels or inventories. When you ask Revix to "make it save", this is what it uses.

Developer plan

The $9.99 a month paid plan: 25 credits a day, image generation, 3D generation, Revix MAX and unlimited image uploads.

Explorer

The Studio panel that shows every object in your place as a tree. It is where you go to find the things Revix built, using the paths from the Where to find it section of its summary. Open it from the View tab if it is hidden.

Experience

Roblox's official word for a game. One experience can contain several places.

Free plan

The $0 plan: 5 credits a day. Image and 3D generation are not included, Revix MAX is locked, image uploads are capped at 3 a day, and the daily refill only runs while your Discord is linked and you are in the Revix server.

Game Map

A dashboard panel that draws your connected experience as a pannable, zoomable mind map. You can import your place into it, rename the centre node, and hover a node to get feature ideas you can send straight to the chat.

Game Settings

Studio's per-place settings window, opened from the File menu. You do not need to change anything in it for Revix to connect — the old advice about Allow HTTP Requests no longer applies.

Humanoid

The object that turns a model into a character — it gives it health, walking, jumping and animation. A model needs one to behave like a player or an NPC.

Instance

The general Roblox word for any object in your place: a part, a folder, a script, a button, a light. Everything in the Explorer is an instance.

Leaderstats

A folder of values attached to a player that Roblox automatically shows in the in-game player list. It is the usual way to display coins, wins or levels.

LocalScript

A script that runs on a player's own device rather than on the server. UI behaviour, camera and input all live in LocalScripts, usually under StarterPlayerScripts or inside a screen.

Luau

The programming language Roblox uses — a version of Lua with extra features. Everything Revix writes for your game is Luau.

MeshPart

A part whose shape comes from a 3D model file instead of a box or sphere. Generated meshes download as a .glb file that you import into Studio as a MeshPart.

Model

A container that groups parts together so they move, copy and delete as one thing. A building Revix makes is usually one model with many parts inside it.

ModuleScript

A script that holds shared code or configuration for other scripts to use, rather than running on its own. Revix puts tuning numbers in one so you can change balance in a single place.

Output window

Studio's log panel, showing prints, warnings and errors from your game. Revix can read it, which is why "check the output and tell me what is erroring" works, and it is also where plugin connection problems show up.

Part

The basic building block of a Roblox world: a single box, sphere, wedge or cylinder with a size, position, colour and material. Big builds are hundreds of parts arranged together.

PBR

Short for physically based rendering — texture data that makes a surface behave like a real material, so metal looks like metal instead of a grey shape.

Place

A single Roblox level, saved as its own file. Revix builds in whichever place you have open in Studio, and it does not need to be saved or published first.

Playtest

Running your game inside Studio by pressing the Play button, then stopping it with Stop. Revix cannot press Play for you — it can ask you to, and then read what your game logged afterwards.

Plugin

An add-on that extends Roblox Studio. The Revix plugin is the bridge between the website and your place, and nothing can be built without it connected.

Property

A single setting on an instance — its size, colour, text, whether it is anchored, and so on. Asking Revix to "make the awning red" changes a property.

R6 and R15

The two standard Roblox character rigs. R6 has 6 joints and moves mostly from the shoulders and hips; R15 has 15, including elbows, knees, wrists and ankles, so it can move more precisely. An animation has to match the rig it was made for.

RemoteEvent

The object that lets a player's device and the server talk to each other. Anything a player triggers that changes the game — buying, claiming, spending — goes through one, and the server always checks it rather than trusting the player.

ReplicatedStorage

The service for things both the server and the players need to see: shared modules, remotes and templates. Revix puts shared code here by default.

Revix Flash

The quick, cheap option when generating a 3D mesh — 2 credits. Best for blocking out a shape or testing an idea before committing.

Revix Forge

The higher-quality 3D mesh model — cleaner detail and finer topology, with real PBR materials. Temporarily unavailable; the picker offers Revix Flash only while it is switched off.

Revix MAX

The more deliberate of the two chat options. It is the same underlying model as Revix, just given more room to think before acting, which suits architecture-shaped work like a full gameplay system or a tricky bug. It requires a Developer or Studio plan.

Revix Toolbox

Revix's own curated library of pre-made props — models, UI kits, audio, decals, meshes, animations and particles. It is finite and vetted, and it is not a search of the public Roblox marketplace. You can switch it off in Chat settings.

Rig

A skeleton of joints inside a model that lets it be animated. Revix can make a model animation-ready before generating a clip for it, and standard Roblox characters already have one.

ScreenGui

The container that holds a screen a player sees on top of the game — a menu, a shop, a HUD. It lives in StarterGui and is copied to each player when they join.

Script

Code that runs on the server. Revix puts game logic here, usually in ServerScriptService, because the server is the only place a player cannot tamper with.

Script Injection

The Studio permission that lets a plugin write script code. Studio asks for it once, with a popup — approve it, or enable it under File → Advanced → Manage Plugins. Without it, every script Revix tries to write fails.

Seat

A slot on the Studio plan that gives someone else developer-level access for as long as your plan is active. Two are included and more can be added; invites go out by Roblox username.

ServerScriptService

The service where server code lives. Players cannot see inside it, which is why anything that spends, grants or saves belongs here.

ServerStorage

A server-only storage service. Revix cannot read or change anything inside it — paths there are refused outright — so keep anything you want left alone in it.

Slash command

Typing /build, /image or /3d at the start of a message to overrule Revix's own guess about what you want. Without one, Revix decides for itself, and anything that is not clearly a picture or a mesh is treated as a build.

StarterGui

The service that holds the screens each player gets when they join. Menus, shops and HUDs are built here.

StarterPlayerScripts

The container for code that runs on each player's device once when they join. It is where UI wiring, camera work and input handling go.

Stud

Roblox's unit of distance. A default character is about 5 studs tall, so "12 studs wide" is roughly two characters side by side. Giving sizes in studs is the fastest way to get the scale you meant.

Studio plan

The $29.99 a month paid plan: 75 credits a day, everything on Developer, plus 2 team seats and pooled credits at a discount.

Team Create

Roblox's feature for several people editing one place at the same time. Revix has not been built or tested against it, so treat it as unsupported for now.

Terrain

Roblox's sculpted landscape system — hills, cliffs, water, sand, snow. Generating a map replaces the existing terrain entirely, so do it before you build anything on top.

Turn

One message and everything Revix does in response to it. A turn has hard ceilings — 120 steps and one hour — and when it hits one, everything already built stays in Studio and you send "continue".

Tween

A smooth animated change to a property, like a button growing slightly when you hover it or a panel sliding in. Revix adds them to the screens it builds so they do not feel static.

Undo point

A marker in Studio's undo history. Every change Revix makes plants one, named after what it did, so Ctrl+Z steps back through the build. A batch that placed many parts at once counts as a single point.

Watermark

The Revix mark shown over generated images when your Developer or Studio plan is not active. It is added when the image is displayed rather than baked into the stored file, so resubscribing and reloading removes it from your whole history.


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