Privacy and Security
After this page you will know what Revix stores about your game, who can see it, how sign-in and payments work, and how to delete everything.
What Revix holds about your place
While the plugin is connected, two things are uploaded and kept:
- The text of your scripts — every Script, LocalScript and ModuleScript in the open place. This is what lets Revix search and understand your code.
- A list of what exists — path and class name only, such as
Workspace/Tower/Baseis aPart. No property values, no code, capped at 5,000 entries.
Never uploaded: your place file, meshes, textures, images, audio or any other asset file, your property values in the routine background sync, your Studio settings, or anything at all while the plugin is disconnected. Revix also never sees your screen — there are no screenshots.
Disconnecting deletes the copy. Press Disconnect in the plugin window and the uploaded scripts and the instance list are removed on the Revix side, along with any work still queued for Studio. That is the fastest privacy lever you have.
What else is stored on your account
- Your chats — your messages, Revix's replies, and the record of what it built (which is what draws the little preview of your build).
- Images you attach, up to 3 per message.
- A per-chat memory, up to 3,000 characters, that Revix writes for itself so a long project stays coherent. You can open the Chat Memory panel in the dashboard to read it, edit it, or clear it.
- Your credit usage and purchases, for billing.
Who can see it
You, by default. Nobody else has your chats unless you hand them out.
Anyone you share a link with. The Share button in the dashboard creates a link to one chat. You choose how long it lasts — 1 Day, 7 Days or Forever — and whether the other person gets View Only or Edit. Anyone holding that link can open the chat, including people who are not signed in. Only share a chat you are happy for other people to read, and prefer a 1-day link over a permanent one.
Revix staff, for support and billing. The team has an internal view of accounts, including credit usage and purchases, and can open an account read-only to help with a problem. If that is not something you want, avoid putting anything sensitive in chat.
How sign-in works
- Sign up and sign in at /auth/signup and /auth/login. Whichever methods are offered on that screen — email and password, or a linked account — are what Revix supports.
- Signing up requires confirming you are 18 or over and accepting the terms. The signup form does not appear until both boxes are ticked.
- Manage your email, password, connected accounts and active sessions on the Security & sign-in tab at /profile. Signing out of an old session you no longer recognise is done there.
Your Roblox account
Linking Roblox goes through Roblox's own sign-in screen. You never give Revix your Roblox password. You approve the connection on Roblox's side, and Roblox tells Revix who you are. That link also carries permission to upload assets on your behalf.
If /profile shows Action needed on the Roblox card, the link has lapsed — press Reconnect Roblox and approve it again.
In Studio, the plugin does not ask you to sign in at all. It reads the Roblox account Studio is already using and matches it to your Revix account. If a Studio session belongs to a different Revix account, the chat refuses to use it and tells you to reconnect.
Payments
Payments run through Stripe. You enter your card on Stripe's checkout page, not on a Revix form, and Revix never sees or stores your card number.
That is also why some billing actions send you to Stripe's own billing portal to finish.
Content checks
Prompts are checked before a build starts. If one is rejected you get a short message and nothing is charged — rephrase and send it again.
Deleting your account
- Go to /profile.
- Open the Security & sign-in tab.
- Find the panel headed Your data.
- Follow the delete flow. You have to type
DELETEto confirm, on purpose — this is not reversible.
Deleting removes your Revix account and your access to everything attached to it: your chats, your credit balance and any plan benefits. Your Roblox games are not affected in any way — they live on Roblox, and Revix only ever edited the place open on your computer.
If you pay for a plan, cancel it first so billing stops cleanly. See Managing Your Subscription.
Sensible habits
- Keep anything you do not want an AI touching inside ServerStorage — Revix cannot read or change instances there. See What Revix Can See.
- Disconnect the plugin when you finish for the day.
- Do not paste API keys, passwords or private player data into chat.
- Use short-lived share links, and review a chat before you share it.