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Your First Build

Follow this page and in about ten minutes you will have watched Revix build something real in your own Studio place, changed it, and undone it.


Before you start

Three things must be true:

  • Roblox Studio is open on the place you want to build in.
  • The Revix window in Studio shows a green dot and Connected.
  • The connection pill in the dashboard toolbar shows your game's name, not Not Connected.

If any of those are missing, go back to Install the Studio Plugin first. Sending a message with no connected place just opens the install guide — nothing is charged.


Step 1 — Send the prompt

Click into the composer at the bottom of the dashboard. It reads Ask Revix anything, or type / .... Paste this in and press Enter:

text
Build a small wooden market stall on the baseplate near the spawn: a counter, four posts, a striped awning, and a sign above it reading MARKET. Make it about 12 studs wide and anchor everything.

That prompt is doing four useful things at once: it says where (near the spawn), how big (12 studs), what it is made of (wood, striped awning), and what the parts are (counter, posts, awning, sign). Vague prompts get vague builds — more on that in Writing Prompts That Work.

Messages are capped at 200 words. Enter sends, Shift+Enter starts a new line.


Step 2 — Watch what happens in the chat

In order, you will see:

  1. A pill reading "Deciding next move…" above the composer, with a pinging blue dot. Revix is working out whether you want something built, a picture, or a 3D file. This one is clearly a build.
  2. A thinking panel. It says Thinking while it streams and Thought about it once done, with a running clock. It is collapsed by default — click it if you want to read how Revix is reasoning about your stall.
  3. A list of steps, oldest first. Each row shows what it is doing, what it is doing it to, and how long it took. A pinging blue dot means running, a grey tick means done, a red triangle means that step failed. Long builds fold the middle away behind a N more steps link.
  4. A progress bar at the foot of the turn, running toward 100.

The round blue send button turns into a red Stop button while it works. You can press it any time — everything already built stays in Studio.

You do not have to sit there. Stopping is handled on our servers, not in your browser tab, so you can switch tabs, and if you reload the page mid-build the live view reattaches.


Step 3 — Watch what happens in Studio

Switch to Studio while it runs. Parts appear in the Workspace as they are created — you are watching real edits land in your real place, not a preview.

Small builds usually take a couple of minutes. Bigger ones take longer, and a request that is too large for one run will pause and tell you to send continue.


Step 4 — Read the summary

When it finishes you get a fixed set of sections, always in the same order:

  • A short heading naming what you now have.
  • One sentence describing it.
  • What it does — a few short bullets.
  • Where to find it — the exact paths in your game, formatted so you can copy them.
  • Try it — what to press and what to look at.
  • Heads up — a quote block, used only for anything placeholder or anything Revix could not confirm.

That is the whole answer — no picture, no buttons. What Revix built is in your place, and the summary tells you where.

Now go to the Explorer window in Studio (View tab → Explorer if it is closed) and find the paths from Where to find it. Click the model. Your stall is there.


Step 5 — Change something

Corrections go in the same chat, in plain English. Try:

text
Make the awning red and cream instead, and add a stack of wooden crates beside the counter.

Revix changes the minimum it can — it edits the awning colour in place rather than deleting the stall and rebuilding it. That is the normal way to iterate: build, look, correct, look again.

If Revix genuinely cannot tell which way you meant something, it pins a small card above the composer with one to four questions. Answering it resumes the same turn and costs you nothing extra. There is also a Skip — use your best judgement link under it.


Step 6 — Undo it

Two ways, both real:

  • Press Ctrl+Z in Studio. Every change Revix makes plants a normal Studio undo point, so Ctrl+Z walks backwards through the build exactly as it would through your own edits.
  • Ask. Type Undo the last change. and Revix steps Studio back for you, up to 20 steps at once.

One honest caveat: a batch that placed dozens of parts in one go lands as one undo step, so a single Ctrl+Z can remove a lot at once. Nothing Revix does is auto-saved, published or uploaded anywhere — it all sits in your open place, and you decide when to save.


What it cost

Watch the credits pill in the dashboard header — it ticks down as the turn is billed. Cost depends on how much work the build actually took, so there is no fixed price per message. The smallest charge for a turn that did anything is 0.1 credits, and a turn that never reached Studio is not billed at all.

Free accounts get 5 credits a day, Developer 25, Studio 75. See the store.


If it stops early

You may see a card saying That one stopped early, with Keep going and Start that again. Anything already built is still in Studio. Keep going picks up where it left off; you can also just type continue.


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