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Revix vs Revix MAX

After this page you will know the real difference between the two picks in the model menu, what each one costs you, and which to choose for the job in front of you.

The honest difference

There are exactly two choices, and they run on the same underlying model. MAX is not a bigger brain. It is a more deliberate one: it thinks harder and longer before it acts, so it plans further ahead and second-guesses itself more.

CompareRevixRevix MAX
Who can use itEveryone, and it is the defaultDeveloper or Studio plan
How much it deliberatesLess — it moves fastMore — it thinks before each move
Smarts meter in the picker3 of 55 of 5
Reads images directlyNoNo
Price per unit of workThe sameThe same

Neither one reads pixels. You can still attach screenshots and mockups on both — the picture is described first and the description is handed to the builder. See Chat Basics.

Where to switch

The small pill beside the message box shows which one is active. Click it to open the Model menu, and click the i on either row to see its meters. A locked row is greyed out with a padlock; clicking it opens the upgrade panel.

If you pick MAX without a plan, the run is refused with:

That model needs a Developer or Studio plan. Switch back to Revix, or upgrade to keep using it.

If a plan lapses while MAX was your saved pick, you are moved back to Revix automatically the next time you load the dashboard.

What each one costs

Credits are charged by how much work a run actually takes, not by which of the two you picked. The rate is identical for both.

  • MAX still tends to cost more on the same request, because deliberating longer is more work.
  • Minimum charge is 0.1 credits for any run that does something.
  • A run that never reached Studio is not billed at all.
  • Answering a question card resumes the paused run — it is not a second charge.

So the practical rule is: MAX costs what it costs because of how long it thinks, not because of a premium rate. Details in How Credits Work.

Which one to pick

The jobPick
Change a colour, size, name or propertyRevix
Add one button, one part, one propRevix
"What is in my game?" and other look-up questionsRevix
Build a room, a house, a set of propsRevix
One screen — a HUD element, a single panelRevix
A whole gameplay system: shop plus currency plus savingRevix MAX
A landmark building with real structure and detailRevix MAX
A multi-screen flow where screens talk to each otherRevix MAX
A bug you have already tried to fix onceRevix MAX
Reworking how data saves, or anything you cannot afford to get subtly wrongRevix MAX

Rule of thumb: if you could describe the finished thing in one sentence, use Revix. If describing it takes a paragraph, use MAX.

The thinking depth slider

Separate from the two models, the message box has a thinking depth setting with five levels: none, low, medium, high and xhigh. The default is low.

  • high and xhigh need a Developer or Studio plan. Free accounts are capped at medium.
  • Raising it makes Revix consider more before acting, and costs more for the same reason MAX does.

One automatic exception is worth knowing: a genuinely tiny single-target request — something like "make the baseplate dark grey" — turns thinking off by itself so the answer comes straight back. You do not need to do anything to get that.

If you are on the free plan

You have Revix, thinking depth up to medium, and no MAX. That is enough for most single-thing requests, and splitting a big job into two or three messages often beats one enormous one anyway:

text
Build the main menu screen — title, Play, Shop, Settings.
text
Now wire the Play button to close the menu and unfreeze the player.

Two focused runs on Revix will usually land closer to what you wanted than one sprawling run on any setting.

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